lunes, 24 de septiembre de 2007

Communication

Communicative activity 1

Name of the Activity: Direction Direction

Material: may vary according to the game chosen

Ss’ Level: any

Source: BBC. June, 2007.

Procedure: The T selects a game that has specific rules ( and enough to make it hard for Ss to remember them all ) that must be followed in order to play a certain game ( whichever the T chooses as appropriate ).Prior to the activity, the T selects one S and gives her /him the directions for the game without telling the rest of the class. The directions should be clear and oral ( not written). At the same time of the game, the S who has heard the rules will give the directions to the rest of the group, without any help from the T.

She should allow the group to play the game once before having a group discussion or making any corrections or clarifications of the rules of the game.

COMMUNICATIVE ACTIVITY 2

Name of Game: “Discussion Wheels”

Material: Discussion Wheel drawn on the bb or a big poster, and individual copies of the wheel

Student’s level: advanced

Procedure:

    1. Prepare yourself for the activity:
      1. Think of 8 or 10 contentious sentences based around a theme which you would like the students to discuss.
      2. Draw a circle on a piece of paper and draw lines through the circle one line for each sentence) so that the circle is divided into segments. At the end of each line, write one of the sentences, and then make sure to copy enough so that each student has one.

    2. Run the activity:

      • Hand each student in their own discussion wheel and get them to look at the sentences and put a cross on the line next to the sentence according to how much they agree or disagree with it. A cross near the centre of the circle indicates strong disagreement and one near the edge of the circle can indicate strong agreement. A cross half way along the line can mean they are undecided.
      • Once your students have had time to put crosses on each of the lines they can then start to discuss. This can be done in a number of ways, for example, assigning each st a partner or small groups or mingling around the class to speak.
      • Once they have a partner to talk to, get them to discuss and explain their opinions and see if they can convince their partner to change the position of the crosses.

FOLLOW-UPS

Follow-up 1

Name of the Activity: Mini Project

Material: newspaper pictures

Ss’ Level: any

Source:Nolasco, Rob. WOW !2 Window on the world. OPU; 1994. unit 3, page 14.

Procedure: After being working with, for example, past tense and present perfect for talking about “ achievement “, Ss are asked to collect photographs of a person or team you admire. Then Ss should write , using the past and present perfect in this case, captions for them in which the achievements of the person/team are mentioned. Then each Ss’ production will be gathered to be arranged as a “ Class- Magazine “

Five-min activities

Five-minute activity 1

Name of the Activity: The Bomb game

Material: Timer

Ss’ Level: any

Source: Educationalworld. July,2007.

Procedure: The T sets a timer with a n alarm for 2-3 minutes then places it in a pencil case and passes it to a student. The “bomb” has to make its way around the classroom. When a S is handed the “ bomb “, he/she must say an adjective/ a sentence/a verb /a phrase/anything related to the topics given in class. When the “bomb “ explodes, the S holding it has to either answer a question from the T or do something silly , which his/her classmates will ask.

Activity for early finishers 2

Name of the Activity: MAKE THE CLUES

Material: no need material

SS’ level: any

Procedure:

Give the early finisher a word for him/her to make up the clues, following the example given. Example clues:

    I am a noun but I am very important.
    I begin with the letter ‘f’.
    People in prison have lost it and want it back.
    People demand it when it is taken away by dictators.
    It is related to speech.
    (Puzzle word = Freedom)

The last lesson of each week the class play the game ‘GUESS THE WORD’. Once the clues for a puzzle word are given, the class have three chances to guess it. The student guessing the word wins. If nobody guesses the word, the student who has made the clues is the winner.

GRAMMAR CAN BE FUN

Grammar can be fun 1

Name of the Activity: Inspiration cards

Material: 20 cars with different pictures, bb.

Ss’ Level: any

Source: Educationalworld. July,2007

Procedure: The T puts Ss into 4 groups and gives each of them 5 cards with different pictures. The she assigns each group a phrase structure ( whichever the Ss may have dealt with lately ) such as VERB- ARTICLE – NOUN or NOUN – VERB.

Ss have to write, in a sheet of paper, different phrases using the structures asked for. The phrases can be wild, surreal, non sensical in which all the elements from the pictures can be combined o associated, for example “ ignore the sun “, “ dog flies “, “chase the thunder “. A few minutes later, the T collects the pictures and the papers and sticks the pictures, at random, on the bb. Then she invites one S per group to come to the front of the class and to read the paper his/her team wrote. The rest of the Ss have to identify the pictures the phrases stand for and the structure used.

Grammar Can Be Fun 2

Name of Game: “Broken Telephone”

Material: -

Student’s level: Any

    Procedure: First the class is arranged in a horseshoe. Then, the T gives a sentence to the first student in the line, which he or she must then memorise and pass on to the next person, by whispering. The next person will pass the sentence down the line to the next and so on until it finally gets to the last person in the group. That person in the group will then have to stand up and say what the sentence is.

It's really funny hearing the sentence at the end because it is often a mad distortion of the original. The students often have a good time laughing at what it all became in the end, and more importantly, realise the value of word order and structure.

Grammar can be fun 3

Name of the Activity: THIRD CONDITIONAL GUESSING GAME

Source: Teaching English. August 17th 2007. <http://www.teachingenglish.org.uk/try/speaktry/third_con.shtml>

Material: no material needed

SS’ level: intermediate

Procedure:

  • The teacher asks for a volunteer to leave the room.
  • While that person is out of the room, the teacher and the rest of the class decide on something very unusual that could have happened while he/she was out of the room. For example, two students get married, the OHP explodes, basically whatever the students can suggest.
  • Then, the person who has left the room comes back in and asks each student in turn 'What would you have done if this had happened?'
  • Each student in turn answers in a full sentence for example, 'If this had happened, I would have bought some flowers.'
  • When answering, the students must not mention the names of anyone involved because the student who is guessing has to work out what happened to whom.
  • If the student guessing cannot find out what happened in his/her absence, he/she asks a new round of questions and the rest of the class must give new answers.

As this is for speaking practice, the students should use the contracted form for the conditional grammar - 'If this'd happened, I’d have bought.’

Vocabulary- activity bank

Vocabulary building 1

Name of the Activity: Word master

Material: dictionary

Ss’ Level: any

Source: Educationalworld. July,2007.

Procedure: The T groups the Ss in 2 teams. She has a dictionary and picks a letter for the day. Then one team picks a word, from the dictionary, starting with the letter suggested by the T. She reads the meaning to the opposite group so that they can guess the word. For example, the T may say · This word starts with B and means to construct “. The Ss have to guess the word, in this case “ build “.

To enhance motivation and participation, the T can record the pints on the board and the team with most points wins.

Vocabulary Building 2

Name of Game: “Word Train”

Material: bag with cards with words that sub classes such food, clothes, verbs of walking, etc.

Student’s level: Any

Procedure: The class will be arranged in a big circle. The T will say “ Here comes a train full of…” and she will take a card out of the bag and complete the sentence with the word. Each ss will have to say aloud a word related to the word in the card. .

T: “Here comes a train full of fruits...APPLE”

S: “…banana”

S: “…peach…”

(…)

The ss have to listen carefully to their classmates so as not to repeat the same word and also to know when their turn is, the st that is switched off or repeats the same word, has to do something decided by the rest of the class.


WARM-UPS

WARM-UP 1

Name of the Activity: Hangman Headlines

Material: bb

Ss’ Level: any

Source: Educationalworld. July,2007.< href="http://www.educationalworld.com/" target="_blank">www.educationalworld.com>

Procedure: The class is divided in 2 teams. The T puts a headline from the news (or TB) on the board, replacing each letter with a small flat line. The Ss then play hangman in the usual way , and the groups compete with each other. The team that reveals the headline firsts gets more points. Then both teams have to imagine/or think of the possible story behind the line. As a next step, the T leads a class discussion on the possible topic of the piece of news.

This activity could serve to introduce any subject such as accidents, disasters ) eg. Themes of worldwide interest ) for later presentation of specific structures and/or vocabulary.

WARM UP 2

Name of Game: “I’m a mime”

Material: A bag with cards with words for activating lexis, or a bag with cards containing sentences to activate grammar (depending on what the T wants to activate).

Note: only one bag will be used according to the aim of the warm-up: to activate/review either vocabulary or grammar.

Student’s level: any

Procedure: The T will divide the class into two teams: boys and girls, blue team or red team, a or b, etc. One member of either team will go to the front and pick up a card from the bag. She or he will have to mime the word or sentence and the rest of her/his team will have to guess to score a point.

Note: in the case the aim is grammar activation, the T will make clear that they have to formulate the sentences, and the mime can make use of the bb only for pronouns and only using pictures.


WARM-UP 3

Name of the game: The Balloon Game

Materials: balloons, strips of paper

Ss’ Level: any

Aims:

  • To energise students and foster cooperation / team spirit.
  • To channel energy positively.
  • The sentences are chosen to either revise a language area like word order or to set a task or question for the students to focus on a new topic/language area.

Procedure:

  • For a class of 30 students get 6 balloons.
  • Cut up questions or sentences – taking into account their language level, for example:

Peter has regularly played tennis on Wednesdays.

If you won the lottery, how would you spend the money?

  • Stuff the cut up bits of paper into each balloon (this is not difficult) and blow them up and tie them securely.
  • Explain the activity clearly to the students.
  • Divide class into 6 groups of 5 students.
  • Each groups chooses a runner.
  • When the teacher says GO the runner runs up to their balloon, which is on the floor at the front of the classroom (with as much space made around it as possible).
  • They must burst the balloon without using their hands or feet and pick up the pieces of paper inside.
  • They return to their group and together must put the sentences(s)/ question(s) in the right order.
  • The group who finishes first are the winners.
  • If they have produced questions, the next step is to work together to answer then questions or discuss them.

Source: One Stop English. 16/08/07. http://www.onestopenglish.com/section.asp?catid=59492&docid=146812

WARM-UP 4

Name of the Activity: HOT SEAT

Source: Teaching English. August 18th 2007. <http://www.teachingenglish.org.uk/try/speaktry/hotseat.shtml>

Material: bb

SS’ level: any

Procedure:

  • The teacher split the class into different teams (two is best, but if it is a large class, any number could be used).
  • The students sit facing the board.
  • Then two empty chairs - one for each team – are placed at the front of the class, facing the team members. These chairs are the 'hot seats'
  • Then one member from each team sits in his/her team hot seat, so they are facing their team-mates and have their back to the board.
  • The teacher writes a word on the board.
  • The aim of the game is for the students in the teams to describe that word, using synonyms, antonyms, definitions, explanations, examples etc. to their team mate who is in the hot seat - that person can't see the word!
  • The student in the hot seat listens to their team mates and tries to guess the word.
  • The first hot seat student to say the word wins a point for their team.
  • Then two different students sit in the hot seats.
  • The teacher writes the next word on the blackboard.

This activity can be adapted to different class sizes. If there are many teams, perhaps some teams wait to play. Or if the team sizes are large, the number of tem members doing the describing can be restricted.

martes, 11 de septiembre de 2007

Activity bank ICE BREAKERS


  • Ice breaker 1

Name of the Activity: MAKE A DATE

Source: Resident Assistant. August 17th 2007 <http://www.residentassistant.com/games/icebreakers/makeadate.htm>

Material: a paper plate per student

SS’ level: pre-intermediate onwards

Procedure:

  • The teacher gives each student a paper plate and instructs them to draw the face of a clock on it with a line next to each number.
  • Then the students walk around and find a “date” for each hour, writing their name by the hour. No one can make a “date” with more than one person per hour.
  • After everyone has made their dates, the teacher speeds up time and allows 1-3 minutes for each hour.
  • The teacher asks a question for discussion on each date. The pairs will have a chance to get to know one another.

  • Ice breaker 2

Student’s level: elementary on…

Procedure: The T will make a st pick a number from one to twenty four and any day of the week. Then, she will ask the st a question using the words the st chose.

For example:” T: Marcos, pick a day of the week and a number from one to twenty-four…”

St: “ ..eh..,Monday …eleven…

T: “ Ok...What did you do on Monday at 11 .am. ?”

St: “On Monday, at 11, I was at school.”

T: Ok.. now … Caro, pick a day And a number, please?

St: eh…Saturday and …twenty.

T: Ok…now Marcos ask Caro, please

(…)

By doing this, each st will have to pay attention and everybody will be encouraged to speak.

Note: if students are not acquainted with past simple, the activity can be modified for the present tense..


  • Ice-breaker 3

Name of the game: The Toilet Paper Game

Material: toilet paper

SS’ level: any

Procedure:

Throw out a role of toilet paper and tell SS to take as much as they need. (Don't tell them what it's for). After everyone has taken some, have them tear the toilet paper at the perforations. For each square of paper in their possession, they have to share one fact about themselves.

Murciar, Christine. teAchnology. The Online Teacher Resource. 20th August, 2007 < http://www.teach-nology.com/ideas/ice_breakers/>


  • Ice breaker 4

Name of the game: Detectives

Material: pieces of paper

Ss’ level: elementary / pre-intermediate upwards

Procedure: The T hands out a Clue Sheet to each student. The Ss fill in the blanks of the statements such as

  • "My favorite hobby is ________."
  • "When I grow up, I want to have a job as a _________."
  • "The most funny thing I did all summer was __________."

The Ss won’t put their names on their papers. They hand the sheets to the T who mixes the papers. Then the T hands an anonymous Clue Sheet to each student. If a student ends up with his or her own sheet, we make some switches. Then the T invites them to move around, asking questions of their classmates, narrowing down the list of "suspects" until they find the person who matches all the clues they hold.

Source: Education World. 18th August 2007.<http://www.education-world.com/a_lesson/lesson/lesson019.shtml>













domingo, 2 de septiembre de 2007

Assertive discipline-Contribution by Giselle Luchini-WorkshoplV-07

Assertive Discipline How a teacher views his role in helping to prepare students to be productive citizens is in part a reflection of his values about behaviour, and its rewards and consequences. The name most associated with assertive discipline is Lee Canter. He maintains that the key to this technique is catching students being "good," recognizing and supporting them when they behave appropriately, and on a consistent basis letting them know you like what they are doing. For Canter, students obey the rules because they get something out of doing so, or conversely, understand the consequences of breaking the rules.
Assertive discipline is not without critics. One of the most interesting of these is John Covaleskie. He believes that the very simplicity of assertive discipline is one of its biggest problems. He believes that children should obey the rules because that is the right thing to do, not because there is some reward associated with obeying, or some punishment for not obeying. The long term implications of rewarding behaviour as suggested by the assertive discipline model are not yet well understood. The Canter and Jones Models These two sections spell out the Canter and Jones models in some detail. These are the two systems most in use in public schools. THE CANTER MODEL Assertively Taking Charge Marlene and Lee Canter have developed a discipline model based on thousands of hours observing teachers in the classroom. What they have included in their model is based on what the successful teachers do. Assertive Discipline is a direct and positive approach to make it possible for the teacher to teach and the students to learn. It is based on several principles: Teachers should insist on responsible behaviour. When teachers fail, it is typically due to poor class control. They can't teach and the kids are denied the opportunity to learn. Many teachers believe that firm control is stifling and inhumane. However, firm control that is maintained humanely is liberating. Teachers have basic rights as educators: The right to maintain an optimal setting for learning. The right to expect appropriate behaviour. The right to expect help from administration and parents when appropriate. Students have basic rights as learners: The right to have teachers who help them develop by helping them limit self-destructive and inappropriate behaviour. The right to have appropriate support from their teachers for their appropriate behaviour. The right to choose how to behave with advance knowledge of the consequences that will logically and certainly follow. These needs/rights and conditions are met by a discipline plan by which the teacher clearly states the expectations, consistently applies the consequences, and never violates the best interests of the pupils. Assertive discipline consists of: Stating and teaching expectations early. Persistence in stating expectations and wishes such as, "I need you to ..." and "I like that." ["I” messages don't interfere with the pupil's positive self-esteem. "You are no good, why won't you behave," does interfere.] Use of a clear, calm, firm voice and eye contact. Use of non-verbal gestures that support the verbal statements. Influencing student behaviour without threats or shouting. Practicing the broken record technique [calmly repeating the message every time pupil tries to argue] rather than escalating into an argument. The assertive teacher is more effective than the non-assertive or the hostile teacher. It is hostility and wishy-washiness of the teacher that causes confusion and psychological trauma in students, not calm, firm, consistent assertiveness. The assertive teacher is able to maintain a positive, caring, and productive climate in the classroom. A climate of care and support produces the climate for learning. According to the Canters, the climate of positive support and care is best provided by the careful application of assertive discipline. It replaces teacher inertia and hostile behaviour with firm, positive insistence. [Photo] FIVE STEPS TO ASSERTIVE DISCIPLINE Recognize and remove roadblocks to assertive discipline. Most of the roadblocks have to do with negative expectations about students: they have poor health, home, personality, genes, and/or environment and, therefore, they are expected to misbehave. Problems or no problems, no child should be permitted to behave in a manner that is self-destructive or violates the rights of peers or of the teacher. Recognize that the teacher can influence in a positive way the behaviour of all students in the class no matter what the problems. To do this, remember that: All students need limits, and teachers have the right to set them. Teachers are admired who have high expectations, set high standards, and stick to them. Teachers have the right to ask for and receive back-up help from parents, principals, and other school personnel. We can't always treat all students exactly alike. Some students may have to be given special incentive programs or behaviour modification programs before they can live up to the standards expected. Practice the use of assertive response styles. The Canters differentiate among three response styles: non-assertive, hostile, and assertive. Non-assertive teachers typically feel it is wrong to place demands on students, fail to establish clear standards of behaviour, and if they do, they fail to back up their words with appropriate actions. They are passive. Hostile teachers typically use an aversive approach characterized by shouting, threats and sarcasm. Both hostile and non-assertive teachers are violative of the student rights cited above. Both styles should be eliminated. Assertive teachers make their expectations clearly known to students, parents, and administrators. They calmly insist that students comply with those expectations. They back up their words with reasonable actions. When students choose to comply with teacher guidance, they receive positive benefits. When they choose to behave in unacceptable ways, the teacher follows through with consequences that reasonably accompany the misbehaviour. Example: Non-assertive: "Please try to stop fighting." Hostile: "You are acting like disgusting savages again!" Assertive: "We do not fight. Sit down until you cool off." [and then we will discuss the consequence (if appropriate).] The assertive teacher calmly, firmly, and clearly communicates the teacher's disapproval of the behaviour, followed by a statement of what the student is to do. Learning to set limits. No matter what the activity, in order to be assertive, you need to be aware of what behaviours you want and need from the students. Think in terms of what you want students to do, e.g., take turns, not shouting out, starting to work on time, listening to another who is speaking. Instruct the students about what behaviour is desired at the beginning of an activity. Specify what is desired. "Be nice" and "work hard" are not specific. The expectations should be so clear that any student can instruct a newcomer as to how they are to behave at any time. Be sure to praise good behaviour more frequently than you apply negative consequences to bad behaviour. Teacher responses need to be appropriate--for most students, verbal acknowledgement is enough, for some situations tangible rewards or special privileges may be necessary to motivate the continuance of desired behaviour. Secondary students usually don't like to be singled out for praise--for them, the teacher will need to find more appropriate ways such as knowing looks, comments on papers, private conferences, etc. Teachers should not ignore inappropriate behaviour. They should stop it with a firm reminder of what is expected. They should decide in advance how they will handle a given situation. Eye contact is essential if the message is to have full impact--but don't insist that the student continue to meet your eyes since that is contrary to custom in some cultures. Use of the student's name is effective--especially if the message is being directed across the room. The broken record ploy is effective [when the student makes excuses, argues, etc., calmly restate the original direction as many times as necessary--used only when students refuse to listen, persist in responding inappropriately, or refuse to take responsibility for their own behaviour. Preface your repetitions with, "That's not the point...," or "I understand, but ...." Use broken record a maximum of three times. After the third time, follow through with an appropriate consequence if necessary]. Learning to follow through on limits. Limits are the positive demands you have made on students. Take the appropriate action when students either refuse to meet the demands or act in compliance with the demands. Either response requires follow-through. In the first case, the natural, undesirable consequences would be invoked. In the second, the natural desirable consequences should be invoked. Make promises, not threats. Establish the criteria for consequences in advance. Select appropriate consequences in advance. Practice verbal responses. Implementing a system of positive assertions. Much of what has gone before is negative. Rules and limits are only one side of the discipline picture. The other side is the positive one. When systematic attention is given to pupils who behave appropriately, Your influence with students increases. The amount of problem behaviour decreases. The classroom environment becomes more positive. What are some of the positive consequences that so motivate students? Personal attention from the teacher--greetings, short talks, compliments, acknowledgements, smiles, and friendly eye contact. Positive notes/phone calls to parents. Special awards--from comments on papers to certificates. Special privileges--five extra minutes of a desired activity for the whole class, choosing a friend with whom to work. Material rewards--posters, school pencils, popcorn. Home rewards--in collaboration with parents, privileges can be extended at home. Completing homework can earn extra TV time. Reading a book can earn a favourite meal. Group rewards--Preferred Activity Time. SUMMARY. The Canter model emphasizes stating rules/expectations clearly, applying positive consequences when expectations are met and negative consequences when they are not met, and being assertive rather than passive or hostile. [Photo] THE FRED JONES MODEL Body Language, Incentive Systems, and Providing Efficient Help. Frederick H. Jones is director of the Classroom Management Training Program which develops and promotes procedures for improving teacher effectiveness. The emphasis is on learner motivation and classroom behaviour. His model is based on extensive observation of classroom teachers and student behaviour. Teachers find the model is easy to understand because it is a refinement of the practices of effective teachers into a system. About 50% of classroom time is lost due to student misbehaviour and being off task.
80% of lost time is due to talking without permission.
19% is lost to daydreaming, out of seat, making noises, etc.
1% is lost to more serious misbehaviour. Most of lost time can be avoided by systematically employing effective body language, incentive systems, and efficient individual help. Effective body language causes students to stop misbehaviour without being costly in teacher time: eye contact, facial expression [calm, no nonsense look], posture [first step in "moving in"], signals and gestures, and physical proximity. Effective nonverbal acts typically stop misbehaviour and avoid verbal confrontation. [An appropriate gesture, e.g., pointing at the rule on the board, (or briefly calling the miscreant by name) may stop the disturbing behaviour, with little more than a pause in instruction, while failing to act "until I have time to deal with him" may allow the situation to deteriorate until significant time and emotional expenditure will be required.] Incentive systems motivate students to start doing the right thing, maintain on-task behaviour, and behave properly. An incentive is something the teacher can provide that students like so much that in order to get it they will work throughout the period/week/month. Incentives like stars, being dismissed first, having work displayed, grades, etc. motivate only the achievers...the also rans have no realistic expectation and so, no motivation. Preferred activity time [PAT] can provide incentives for the entire class. [Incentive systems are designed to build student cooperation so efficiently that almost any student will do as requested with a minimum of teacher effort.] Positive instructional support. Students are motivated to complete work when teachers are able to move quickly from pupil to pupil [praise, prompt, and leave] and provide help efficiently [Visual Instruction Plans (VIPs)]. Back-up Systems. A series of responses the teacher can call upon after the above fails. If some students continue to misbehave after being presented with appropriate instruction, well-planned and delivered, with immediate response to off-task behaviour with limit setting acts, an incentive system, and positive instructional support, then what to do? It is important that the teacher plan...and be prepared to use...in increasingly severe order--a sequence of consequences administered within the classroom and a backup system outside the classroom. The implementation of the plan sequentially to the point at which students are back on task insures minimum loss of instructional time. The knowledge of what to do next...if what you are doing doesn't work...instills confidence that you can gain control without getting upset. Setting the stage. There a number of things that the teacher should do to manage a classroom effectively. These include: Set up the room to facilitate learning and movement. Talk to parents to gain their support at the start of the semester. Be aware of the nature of classroom disruptions so that responses are appropriate. General rules tell what behaviour the teacher expects. Rules for rules: Must be simple and clear.
There should be very few rules and they should be posted.
Don't make a rule unless it will be enforced every time it is broken. Operational rules describe the nuts and bolts and must be specified to provide for smooth operations [however they are typically not part of the "discipline plan" general rules]. What materials to use, e.g., paper size, pencil or pen.
What must be done to complete an assignment, when due, etc. [Performance expectations.]
When to sharpen pencils, get a drink, go to the bathroom.
When it is appropriate to move about the classroom.
When and to whom it is appropriate to talk.
How to get help.
How and when to clean up.
How the class is dismissed. Why do you need rules? Pupils want to know what they can do/get away with. If you don't make the rules clear, they will test the limits until your limits are reached.
This is normal, human behaviour. Rules need to be taught as carefully as any other lesson. Rules need to re-taught at the beginning of an activity, after a vacation, when there is confusion. Rules need to be enforced consistently, calmly and promptly. The drill sergeant approach is unnecessary and works at cross-purposes if your goal is to help pupils develop self-control. [Note: There are three basically different approaches to teacher/parental discipline: Permissive [low structure] Authoritarian [high structure, low justification] Authoritative [high structure, high justification] Adolescents are most likely to follow their consciences rather than to give in to peer pressure if they grew up in an "authoritative" home...where rules are firm but clearly explained and justified...as opposed to "authoritarian"...where rules are laid down without explanation...or "permissive"...where children are able to do as they wish. This note is not from Fred Jones although it is consistent with him. Unfortunately, I am unable to retrieve the citation and apologize to the author.] Students like classrooms to be well-managed. Disruptions that interfere with work time, upset the teacher, and cause privileges to be withdrawn tend to be unpopular. A well-administered discipline plan with incentives saves time so that the content of the course can be studied more effectively. The teacher that is "too busy" to teach rules and enforce them promptly will be forever out of time. .